The tutorial of stylize waterfall is working with shader graph in Unity. It is also animated within custom data at particle system. The result is to be more variety and well animation.
In addition, share the way to create the model within 3d max, substance designer to created the RGB channel for shader, and after effect created the stylized texture. In the results, it is efficient to create the resource for effect.
本教學將學習如何製作風格化的瀑布效果，透過Unity內建的Shader graph製作shader並且透過Custom data與粒子系統產生連動來製作生動的即時動畫效果。此外也可學習到利用3d max製作特效所需的模型素材，以及利用Substance designer製作通道貼圖，After effect製作風格化圖形等多樣的軟體運用來提升特效製作的效率及成果。
Get the full unity project package and two language (English and Chinese) PDF file.